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January 14
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zOlragon Full by dopepope zOlragon Full by dopepope
OLRAGON commission. Kaiju91.

zBrush
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:iconbracey100:
Bracey100 Featured By Owner May 5, 2014  Professional Digital Artist
Wow I love how you handled the different plating textures on this guy! 
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:icondopepope:
dopepope Featured By Owner May 5, 2014
Thanks... which leads me to my comment on yours about the colors. I find when I have such harsh contrast of bright colors and darks, it makes my model renders look quite toy-like and fake, and it diminishes the sense of scale. So I usually have to blend, and desaturate. So, I really enjoy when you make it work so well. 
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:iconbracey100:
Bracey100 Featured By Owner May 5, 2014  Professional Digital Artist
Bright colors work in my comic book art style. Movies have conditioned us expect realistically done giant monsters to be mostly dull in color. 
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:icontricrossroadsoffate:
tricrossroadsoffate Featured By Owner Apr 29, 2014
Your art work makes me speechless sir.
Fantastic! oco/
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:icondopepope:
dopepope Featured By Owner Apr 29, 2014
I thank you
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:icontricrossroadsoffate:
tricrossroadsoffate Featured By Owner Apr 29, 2014
you are welcome
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:iconpyrus-leonidas:
Pyrus-Leonidas Featured By Owner Jan 20, 2014
awesome sculpting.
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:iconmarcuskirk:
MarcusKirk Featured By Owner Jan 19, 2014  Student General Artist
Hey dude, you've come so far since I've seen your stuff last. So impressive. Would you mind giving some advice on making Horns/teeth for monsters? Also would you have any advice/ tutorials you've found useful and wouldn't mind sharing?

Keep up the fantastic work dude.
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:icondopepope:
dopepope Featured By Owner Jan 20, 2014
I watch a lot of tutorials I find on youTube. all different kinds. 
As for teeth and horns, I append a cone primitive, then stretch it, scale it, and dynamesh it. Once I have it placed, I use the move tool to bend it into the shape that I need for that model. I keep them as individual sub tools, tho I may group them into one for each hand or foot. This makes them easier to texture, which is the last step, after adding divisions. There's really no trick to them. I used to mask out an area on the mesh for a nail, invert mask, then pull that area out into a claw or horn, which looked okay, but found that texturing things that way could be a bit sloppier. 
As for getting better over time, I'm thrilled it looks that way. I've been practicing quite a lot. It's the only way I'll get any better. 
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:iconearthbaragon:
earthbaragon Featured By Owner Jan 18, 2014  Hobbyist Digital Artist
Dude. Very, very cool. The textures on his hide are just gorgeous to look at. It's so tangible. And you really did a wonderful job at capturing the monster very well.
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