PRACTICE: First off, the most valuable advice is to PRACTICE NON STOP. getting good is all about practicing every day. it's how the crazy difficult interface gets easier. it's how sculpting techniques sink in, it's EVERYTHING.
RENDERING: I'll paste here what I wrote to someone elsewhere... I basically taught my self to render after a LOT of trial and error. It's very apparent when looking at my first few sculpts compared to my most recent few. I learn new things every time I sculpt. And, I'm pretty sure I'm doing a lot of it wrong. Wrong in the sense that if an experienced zBrusher watched me do it, they'd probably laugh and show me something easier, better, and more efficient. I have a lot to learn.
TUTORIALS: Watch as many tutorials as you can. There's great ones on the Pixologic site. And on youtube. I know there's something by the master Ben Mauro that's very informative.
COLORING: Although it's possible, I don't really use zBrush to color, but I do use different matcaps, or materials, to capture the different colors and reflections, lighting, etc, then render out as many of those as I think I'll need to compose them all in Photoshop to create the finishes. Once in PS, it's a 2D illustration, and I add subtle details and make changes as needed. It's very effective, and the outcome can be great, but I think there are other approaches. And I'd like to learn those.
I have TONS to learn, but I love doing it, and always look forward to more PRACTICE! Hope that helps!
Thank you so much for getting back to me so soon! Wow thank you so much for this, it's very informative! I've tried sending my models to photoshop and I don't know how to make it a 2d illustration, how do you do that?
First, in zBrush, pose your model the way you want it to look in your 2D illustration, and make it as big on the screen as you can with out cropping anything. Once your happy with that, don't move it again. Then choose the materials and lighting, or if you like what's there, then leave it. Then go to DOCUMENT along the top, click it, and then click EXPORT. There you'll be able to save what you see on the screen in zBrush as a flat JPG or PSD. now you can open that in Photoshop and use it as a base for your 2D illustration.
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Bluefley has a gallery filled with artwork that whisks you off in to a Sci-fi daydream, and keeps you captivated for hours. Marc has been a member of our community for over a decade and has achieved nothing but success with his astounding commitment to interacting with the community, sharing a prolific amount of video tutorials and generally being an all round rockstar deviant. It is no joke that we are absolutely delighted to award the Deviousness Award for April 2014 to ... Read More