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October 22, 2013
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zBrush services available. Note me if interested. : )
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:iconoblivionjunkey94:
OblivionJunkey94 Featured By Owner Aug 7, 2014  Student Traditional Artist
This would be awesome if i had money
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:iconoblivionkitten:
OblivionKitten Featured By Owner May 18, 2014  Hobbyist Filmographer
:iconwantplz::icongrinfaceplz::iconevulplz:
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:icondopepope:
dopepope Featured By Owner May 18, 2014
lol
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:iconoblivionkitten:
OblivionKitten Featured By Owner May 18, 2014  Hobbyist Filmographer
Can you please note me on how much a 3d portrait would cost? *soexcited*
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:icontdelgiudice:
tdelgiudice Featured By Owner Mar 19, 2014  Hobbyist General Artist
Hey man your work is one of a kind! Could you give a newbie some tips on zbrush and rendering? I'd REALLY appreciate it!!
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:icondopepope:
dopepope Featured By Owner Mar 19, 2014
PRACTICE:
First off, the most valuable advice is to PRACTICE NON STOP. getting good is all about practicing every day. it's how the crazy difficult interface gets easier. it's how sculpting techniques sink in, it's EVERYTHING.

RENDERING:
I'll paste here what I wrote to someone elsewhere...
I basically taught my self to render after a LOT of trial and error. It's very apparent when looking at my first few sculpts compared to my most recent few. I learn new things every time I sculpt. And, I'm pretty sure I'm doing a lot of it wrong. Wrong in the sense that if an experienced zBrusher watched me do it, they'd probably laugh and show me something easier, better, and more efficient. I have a lot to learn.

TUTORIALS:
Watch as many tutorials as you can. There's great ones on the Pixologic site. And on youtube.  I know there's something by the master Ben Mauro that's very informative.

COLORING: 
Although it's possible, I don't really use zBrush to color, but I do use different matcaps, or materials, to capture the different colors and reflections, lighting, etc, then render out as many of those as I think I'll need to compose them all in Photoshop to create the finishes. Once in PS, it's a 2D illustration, and I add subtle details and make changes as needed. It's very effective, and the outcome can be great, but I think there are other approaches. And I'd like to learn those.

I have TONS to learn, but I love doing it, and always look forward to more PRACTICE! Hope that helps! 
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:icontdelgiudice:
tdelgiudice Featured By Owner Mar 20, 2014  Hobbyist General Artist
Thank you so much for getting back to me so soon! Wow thank you so much for this, it's very informative! I've tried sending my models to photoshop and I don't know how to make it a 2d illustration, how do you do that?
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:icondopepope:
dopepope Featured By Owner Mar 20, 2014
First, in zBrush, pose your model the way you want it to look in your 2D illustration, and make it as big on the screen as you can with out cropping anything. Once your happy with that, don't move it again. Then choose the materials and lighting, or if you like what's there, then leave it. Then go to DOCUMENT along the top, click it, and then click EXPORT. There you'll be able to save what you see on the screen in zBrush as a flat JPG or PSD. now you can open that in Photoshop and use it as a base for your 2D illustration. 
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:icontdelgiudice:
tdelgiudice Featured By Owner Mar 24, 2014  Hobbyist General Artist
I have one more quick question (sorry to bother you). How do you make it as big as possible? I tried to resize the document but it messed it up and cut everything out that was already in the model.. :(
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:icondopepope:
dopepope Featured By Owner Mar 24, 2014
Oh I didn't mean scale the actual tool up, I meant zoom the camera in as close as possible. 
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